Tuesday, March 31, 2015

Update 2: No, it's not April Fools for this.

Welcome back to the team Salmon dev blog, tonight we will be showing off some more sprites, a bit of music and some short but sweet Alpha footage. So without further adieu, let’s get started.

Lets go ahead and get the short stuff out of the way, last time we showed off our concept for the “shadow child”



 Well, now we have that sprite in it’s default pose:

Not much to say here really, other than we will have animated sprites up running in the next couple of weeks.

Now that we got the quick stuff out of the way, lets go over the music of this hand crafted nightmare. Now just to give you folks a heads up, these are not the final tracks that will appear in the demo, but they should give you a basic idea of what we are going for. first up is the current track we have for the main background music that will play throughout the demo 
http://vocaroo.com/i/s0S8UrL570pP

Next up we have Roberta’s theme, now this track is in it’s early stages, but it does shows promise. 
http://vocaroo.com/i/s0MFBR87vR80

Last but not least we have music that will play during the title menu. Take a listen.
http://vocaroo.com/i/s0yzZc8B8aXi

And now for the meat and potatoes of this update, the alpha footage. First up is our early test footage used to give us a basic idea of what our first person view would look like with the Unity engine.
 Not much to tell here really since there is not much to the footage. This was done just so we can get a basic feel if the engine. Next up is the actual alpha footage.
Now I don’t wanna give too much away, but if you’re wondering what this room is supposed to be, bear in mind that this game is dealing with an individual’s traumatizing past and the effects it had on her subconscious.

That's all for now folks, but keep you eyes peeled for more updates here at the spawning grounds. We have much bigger update heading your way within the next couple of weeks and you’re definitely not going to want to miss out on. Be seeing you.