Wednesday, July 22, 2015

Broken Minds demo build update

Greetings folks,  first off let me take the time to thank you for playing the first build of our demo for "Broken Minds". If you have not played it yet, please take a moment to visit our last update here for the download link. Or you can wait until tomorrow when release the second build. We do not have a pause menu yet, so you need to press the Escape button on your keyboard in order to make the mouse cursor visible so you can select the "X" button on the game to exit out.

Now we may not have a pause menu for this next build, but we have addressed other issues you wonderful people brought up.

1. There will be puzzles to solve in the accessible areas of the build.
2. Background music will be added.
3. There will be hints along the maze that should make navigating the "brain cave" less of a hassle
4. We are working on a version for Mac that will be made available with PC build

We are still hard at work on bringing you the full demo by the end of July and we will keep you posted. If you have any questions, comments or obscene gestures you would like to send our way, hit us up at our official twitter.
Thank you for taking the time to read this, we hope to see you soon.

Monday, July 13, 2015

The big July update, Broken Minds build one is here

Hey there folks, long time no see. As you may have noticed, it's been extremely quiet over here in this particular corner of cyberspace. Put it simply, we have been busy.
Lets get to it then, first and fore most, we still plan on releasing the full demo close to the end of July early August at the latest.

Originally we had plans for a time attack mode to be released with the demo. but due to the scale of the current maze, we realize that that is just not going to be possible while maintaining our deadline.

Now this is the part where I would show off some art assets or some music and say something that explains the piece all the while trying to drum up interest and hype, but there is only so much you can do with a couple of textures and a 15-60 second piece of music. So instead of just throwing art and music at you, I'm going to give you our current build of the demo. It's not very long and there is not a whole lot to do there (yet) but It should serve to give you a basic idea of what we are going for. There is no music or sound at the moment, but next week's build will be much. bigger. Feel free to comment letting us know what you think or what we could do to make this better or let us know is something is not working.